ZapClash is the game you pull out when the party is dying. Six minutes, everyone on their phone, and someone ends up sulking.
One room, a 5-letter code, 2 to 10 phones. No app to install, no account required, no controller to fish out from under the sofa. Each round is a different mini-game (22 for now), between rounds you sabotage each other with tokens, and the last question can flip everything. The TV is optional: if it’s there, it’s the recap screen and Jean-Mi clowning on it.
French and English, with a commentator who is not on your side. We own it: the tagline is “the electric party game that ends in a fight”.
ZapClash is designed, built and published by DAHULAB, a French SAS based in 57 rue Raymond Poincaré, 54000 Nancy, France. A small studio, test nights that got a bit too loud, and the urge to make a party game that launches in ten seconds.
Questions are written and proofed by hand. The trash talk too, unfortunately. The game is hosted in France at OVH; no ad trackers, no data sold. The detail is in the privacy policy.
A question that looks wrong, a bug, a mini-game idea, a partnership, an urge to yell at us: contact@zapclash.com. We read everything, we reply to humans.
For the paperwork: legal notice, terms of use, privacy. To play: home. To get the rules: this way.